![]() There will be no effects if MP to be healed is 0 or below.Ī battler afflicted with cooldown lock will not have cooldowns count down every turn until the cooldown lock is removed. Bonus converted damage rates are additive. There will be no effects if MP to be healed is 0 or below.Ĭonverts any magical damage dealt to recover MP by x% of the damage dealt. There will be no effects if HP to be healed is 0 or below.Ĭonverts any physical damage dealt to recover MP by x% of the damage dealt. There will be no effects if HP to be healed is 0 or below.Ĭonverts any magical damage dealt to recover HP by x% of the damage dealt. If a custom command list is used for an actor, it will take priority over its class’s custom command list, which takes place over the default command list.Ĭonverts any physical damage dealt to recover HP by x% of the damage dealt. Refer to the module as to what to use for the strings. These lines go inside of an actor’s notebox to adjust the battle commands that appear in the actor’s Actor Command Window. Optimizing equipment does not factor in barehand. If the actor has no weapons equipped or a weapon with the barehand trait, then the actor acquires the barehanded status and the base stat then works with the formula found within the module. The actor’s custom attack skill will take priority over a class’s custom attack skill, which will take priority over the default attack skill (skill #1). This sets the actor’s default attack (if no weapon is equipped) to be x. All converted recovery effects of that type will be reduced to 0. Prevents attackers from converting damage of those particular types.
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